GENRE
- WALKING DEAD FEEL: you take care of your people and soon you'll get attached to them. You can control directly everyone and they all have different personality, skills and weak points.
- NICE BASE / RESOURCE MANAGEMENT: expanding your base, looking around for food, weapons, medicine and other people is always on top of your priorities. The game succeeds in making it never that boring.
- TENSE AND UNFORGIVING: making mistakes, doing something stupid or simply overdoing will end most often in a bad situation. Best feature of the game.
- NO ONE IS SAFE: there is no main character, everybody can die and inevitably you'll loose a lot of people without the possibility to reload a previous save. Who is dead remains dead here.
- NIGHT TIME IS CREEPY: sneaking through a forest in the night, surrounded by ravenous glowing eyes, or driving along a dead city lightening houses full of zombies is truly thrilling.
- BASE GAME AND LIFELINE ARE TOO SHORTS: they suddenly ends while the game is making you believe that more has to happen. Truly heart breaking.
- LIMITED WORLDS: game and DLCs have quite small and bare worlds.
- UNEXPLOITED STORY: a lot of potential has been missed on the story side (especially in the base game). I'm not going to say any more to avoid "spoilers".
- REPETITIVE MISSIONS: playing for long time (especially the DLC Breakdown) will highlight the repetitiveness of some missions. A little more variety would have been cool.
- DLCs ARE NICE BUT VERY DISAPPOINTING: after finishing the base game your only desire is to bring your people in a wider map that extends the original one. It doesn't happen and it's very disappointing.
FINAL RATE
5/10 ...just ARGH for the missed potential
PERSONAL COMMENT
A possible masterpiece that turns to be just OK
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